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- SACRED 2 COMMUNITY PATCH STEAM MOD
- SACRED 2 COMMUNITY PATCH STEAM MODS
Now you need to reactivate them again manually. The "Fire Demon" and "Moribund Animus" buffs restarted automatically.High Elf's "Glacial Thorns" dealt too much damage and caused massive frame rate fall off when used on bosses.
High Elf's "Fire Demon" with just achieved mod "Enliven": The increased damage was only visible after changing the CA slots. High Elf's "Blazing Tempest" dealt too much damage. Temple Guardian's "Dedicated Blow": The damage conversion for 'prone to ice' for fire elementals converted damage into poison. Temple Guardian's "Combat Alert" with Mod 1a "Assault": The increase in attack value was not shown on the tooltip. Temple Guardian's "Amplifying Discharge" with Mods 1b & 2b " Ricochet": Rebounding projectiles did not cause further damage after the first rebound.Crystal Monster: The lightbeam adjustment didn't rotate which led to confusion about why the hero was stunned When tabbing out of the game then going back, the position of the mounted hero had changed.The fourth Guardian of the Big Machine could sometimes be killed while it still idled.Sometimes after rebirth at a resurrection monolith, the character started at an incorrect position on the map leading to a dead end.
Characters over lvl 61 were unable to create game channels (only able to join them).
It was not possible to load an old save after patching, if the character in the old save had an item in their hand (held by the mouse pointer) at the time the save occurred. Additional armor set for each character. Additional sounds for the snowy landscape.
New textures and objects to create a snowy landscape. New area with 24 aboveground sectors and about 6 additional underground sectors. The updates will be applied automatically when your Steam client is restarted.